March 13, 2025

Prince of Persia: The Lost Crown wins four “Pégase” awards

The 6th "Pégases" Ceremony was held at La Cigale (Paris) on Thursday March 6th. Nominated in four categories, Prince of Persia: The Lost Crown developed by Ubisoft Montpellier, caused a sensation.

Since 2020, the "Académie des Arts et Techniques du Jeu Vidéo" has organised the "Pégases" Ceremony to reward the best French video games released each year. This year's nominee: Prince of Persia: The Lost Crown. The game has already won numerous awards since its release, including the Game Awards for Innovation in Accessibility and the IGN Awards for Best Action-Adventure Game.  

"And the "Pégase" goes to..." 

Prince of Persia: The Lost Crown shone on the stage of La Cigale, much to the pride of the team who worked on its development.

"It's been a privilege to work on this project, and I'm deeply grateful to everyone who made it possible, from Yves Guillemot to every member of our amazing team - a team that is generous, passionate, and creative." - Abdelhak Elguess, Senior Producer

[French Studios] PoP at the "Pégases" Ceremony news - discoursPoP

The event got off to a flying start for representatives of the Ubisoft Montpellier studio, with their first major award: the "Pégase" for "Best Game Design", in recognition of their Metroidvania-style reinterpretation of the Prince of Persia franchise.

"The team has accomplished a masterful work on a genre, the Metroidvania, that is as inspiring as it is intimidating. I am particularly proud to see what players manage to do with Sargon! This demonstrates that we have succeeded in offering a gameplay system that is both deep and accessible." - Mounir Radi, Game Director

The game, which has already won a number of awards for its accessibility innovations (for all the reasons detailed here), went on to win in the "Best Accessibility" category.  

"The team is honored to receive the "Pégase" for "Best Accessibility"! It was one of the core intentions of the project: to create Metroidvania that is both challenging and accessible. All team members were involved in creating deep and accessible gameplay. Trying to break down the barriers of the genre was also a creative opportunity to invent new features such as "memory shards": this proved to us that accessibility does not dilute but strengthens the pillars of a game." - Rémi Boutin, Senior Game Designer

The evening took its course, and PoP was soon announced as the winner of the "Best Sound Design" award. And that's three!

"Prince of Persia is a brand that has accompanied me since my childhood. It is therefore an immense honor for me to have had the opportunity to contribute to The Lost Crown. This reward testifies to the professionalism of the entire audio team at Ubisoft Montpellier & Ubisoft Paris! A huge thank you to our composers MENTRIX and Gareth Coker, as well as to the Ubisoft Music team for their support!" - Slimane Dellaoui, Senior Technical Sound Designer

Prince of Persia: The Lost Crown, made in France video game of the year 

The ceremony ended on a high note, with the "Pégase" for "Best Game of the Year" ... And at the end of the suspense, PoP triumphed: the nugget from the Ubisoft Montpellier studio was declared best made in France video game of the year!  

[French Studios] PoP at the "Pégases" Ceremony news - celeabrationPoP

"To our players and content creators, thank you. Watching you explore the mysterious Mount Qaf and battle mythological creatures has been a joy. Your feedback makes us better and it has been a true pleasure to read your narrative theories about Sargon. A heartfelt thanks to our families for their support, and to the Academy for this incredible honor. This award isn't just a celebration of what we've achieved. It's a reminder and a motivation to continue crafting unforgettable adventures in amazing world!" - Abdelhak Elguess, Senior Producer

Thank you to everyone who worked on Prince of Persia: The Lost Crown. You are the architects of these victories. Congratulations, everyone!