9/24/2015

Closed Beta Game Guide part 2

				[ ]()

This Guide is solely focused on the game’s Closed Beta content, which is a limited selection from the full game’s scope and is still a work-in-progress. We encourage you to share your feedback with us on the subreddit and forum. Thank you for joining us for this stage of development.

The content of this Game Guide is as follows:

Operators

Each round, players will be able to select an Operator from one of the available CTUs featured in Rainbow Six Siege. In each CTU, there are four unique Operators and one Recruit.

KBM_Controls

Operators have specialties. They are either Attackers or Defenders and are equipped with their Unique Gadget. Each Operator will come equipped with their specific loadout options. Players will be able to make adjustments to each of these to suit their tastes, but each Operator will have their own unique set of choices on primary and secondary weapons/gadgets.

Keep in mind that each Operator is a unique pick during a game. Thus once an Operator is chosen, others players won’t be able to choose him or her. So choose wisely!

				[ ]()

CTU: SAS

OPSAS

Here are the SAS Operators you will be able to choose from in the Closed Beta:

ATTACKERS

SledgeIcon

Sledge

**
**

Sledge is a destruction-focused, close-range Operator, with medium armor class.

Unique Gadget: Breaching Hammer

Sledge’s breaching hammer can be used to quickly go through destructible walls, floors and barricades. It’s also much quieter than using explosives but might leave you exposed to the enemies on the other side, so be ready to quickly take cover from enemy fire. However, his Breaching Hammer cannot breach a reinforced wall.

Recommended composition: Sledge does well when paired with IQ. She is able to detect electronic defenses that the enemy has set up. If the room is clear, Sledge can breach silently and sneak around to the other side and flank the enemy.

DEFENDERS

MuteIcon

Mute

**
**

Mute is focused on protecting a location by disrupting enemy gadgets. He has a medium armor class.

Unique Gadget: Signal Disrupter

Mute has a Signal Disrupter that prevents communications, such as remote detonations or the usage of drones in its range. He protects his team’s stronghold against breach charges and drones, rendering them useless as long as they are within the jamming device’s range. But Signal Disrupters have a limited range so use them wisely: place them in a barricaded doorframe to prevent a drone from entering a room or at the corner of a room to protect two walls instead of only one.

Recommended composition: Mute does well when paired with Bandit. Bandit can place his Shock Wire down to deny the enemy a positive line of sight to Mute’s Signal Disrupter.

SmokeIcon

Smoke

Smoke traps a selected area, strongly discouraging his opponents to navigate within it. He has a medium armor class.

Unique Gadget: Remote Gas Grenade

Smoke can set a remote detonated gas grenade that deals damage over time to anyone in the smoke. Smoke is the ideal pick if you like to plant traps. You can plant a nitro cell and a Remote Gas Grenade at the same time and detonate them separately in order to cover two entry points. But be careful with the toxic gas, Smoke is immune to it but his teammates are not.

Recommended composition: Pulse. Pulse can tell Smoke where the enemies are and Smoke can set a trap.

[Back to top]

				[ ]()

CTU: FBI SWAT

OPFBI

Here are the FBI SWAT Operators you will be able to choose from in the Closed Beta:

ATTACKERS

ThermiteIcon

Thermite

Thermite is a destruction-focused Operator, with medium armor class.

Unique Gadget: Exothermic Charges

Thermite sets exothermic charges that destroy reinforced walls. He is an unstoppable breacher. He is especially useful while playing against enemies who are heavily relying on fortifications. Equip Thermite with frag grenades so that he can attack enemies right after the breach. However, keep in mind that exothermic charges can’t be detonated if they are inside a jamming device’s radius.

Recommended composition: Extremely effective when paired with Montagne. After clearing out a fortified wall, Montagne is able to push through with his Extended Shield from a direction that the enemy was not expecting.

DEFENDERS

PulseIcon

Pulse

**
**

Pulse supports his team by detecting enemy presence. He has a light armor class.

Unique Gadget: Cardiac Sensor (previously known as Heartbeat Sensor)

Pulse detects heartbeats at a short distance through obstacles with his Cardiac Sensor. If you play with Pulse, it’s critical that you communicate actively with the rest of the team, as you will be the only one who knows the movements of nearby enemies. The range of the Cardiac Sensor is limited to 10 meters.

Recommended composition: Works well with any Operator or Recruit, as long as you are good at communicating.

[Back to top]

				[ ]()

CTU: GIGN

OPGIGN

Here are the GIGN Operators you will be able to choose from in the Closed Beta:

ATTACKERS

TwitchIcon

Twitch

Twitch supports her team by remotely dealing minor damage to enemies and disabling traps. She has a medium armor class.

Unique Gadget: Shock Drone

Twitch pilots a Shock Drone that can deliver electric shocks thanks to a short-range taser, dealing minor damage and disabling traps. You can use her drone as an observation drone (but it’s not available during the observation phase before the beginning of the round) and a Shock Drone, make sure to use each function in the right situation. The drone can also be used as a diversion to distract enemies while your teammates move in. However, beware of jamming devices as the Shock Drone is vulnerable to them.

Recommended composition: Good with any Operator or Recruit, as long as you communicate effectively.

MontagneIcon

Montagne

Montagne is able to deploy a massive ballistic shield to provide his team with mobile cover. He has a heavy armor class.

Unique Gadget: Extendable Shield

Montagne is the quintessential assault team point man. Able to extend his ballistic shield to cover himself from head to toe, as well as those behind him, he is a force to be reckoned with during an assault. It is imperative that Montagne has a teammate or two on his six to provide fire, as he is unable to use a weapon while his shield is fully deployed.

Recommended composition: Good with any Operator or Recruit as long as they are willing and able to move as a cohesive unit through the area of operation.

DEFENDERS

RookIcon

Rook

**
**

Rook supports his team by providing them with additional armor. He has a heavy armor class.

Unique Gadget: Armor Pack

Rook will greatly improve your team’s survival thanks to his Armor Pack. These Armor plates increase the chances of the wearer to drop in DBNO (down but not out state) when shot. It also increases the armor rating of anyone picking it up. Make sure to always drop the box during the preparation phase, as Attackers can destroy the box.

Recommended composition: Good with Mute or Smoke. He can maximize Smoke’s roaming capabilities

DocIcon

Doc

**
**

Doc brings his years of medical training into the field, and is able to revive DBNO teammates within range of his Stim Pistol. He has a heavy armor class.

Unique Gadget: Stim Pistol

Doc is able to revive DBNO teammates from a distance, and works best close to his teammates. With a single shot from his Stim Pistol, a DBNO teammate is instantly back in the fight, turning the tables on an enemy after a breach gone awry.

Recommended Composition: Rook. Because Doc is able to revive teammates that are DBNO, and Rook is able to supply his teammates with armor plates that increase their chances of going DBNO instead of dying, together create a powerful combination.

[Back to top]

				[ ]()

CTU: Spetsnaz

OPSPET

Here is the Spetsnaz Operator you will be able to choose in the Closed Beta:

ATTACKERS

FuzeIcon

Fuze

**
**

A weapons expert and tinkerer without equal, Fuze was able to create a very unique breaching device that will ensure his enemies do not feel safe in their barricaded fortress. He has a heavy armor class.

Unique Gadget: Cluster Charge

The Cluster Charge is a unique device that will launch 5 small grenades into the room on the other side of the wall from where it is placed. These grenades are less lethal than standard grenades due to their small size, but will still inflict serious damage to enemies caught within the blast radius.

Recommended composition: Blitz. When Fuze is teamed up with Blitz, the enemy is in trouble. After Fuze detonates his Cluster Charge, Blitz can come in from the other direction and trigger his Flash Shield, blinding the enemies as they flee from Fuze’s Cluster Charge.

[Back to top]

				[ ]()

CTU: GSG9

OPGSG9

Here are the GSG9 Operators you will be able to choose from in the Closed Beta:

ATTACKERS

IQIcon

IQ

IQ’s unique familiarity with electrical engineering enabled her to create a gadget that detects her enemies’ electronic signals.

Unique Gadget: Electronics Detector

The Electronics Detector is able to detect friendly and enemy electronic signals through various barriers. In addition, due to its small size, IQ is also able to use a side arm while the device is active. This allows her to accurately fire on enemy electronics to clear the way for her teammates to attack.

Recommended composition: Twitch. When IQ is in the field with Twitch, IQ is able to guide Twitch’s Shock Drone through the area of operations to neutralize enemy gadgets.

BlitzIcon

Blitz

Blitz brings his massive size and experience to the field, as well as his formidable ballistic shield. He has a heavy armor class.

Unique Gadget: Flash Shield

Blitz’s shield is equipped with a row of special bulbs that can be detonated to provide the same effect as a flash-bang. This allows him to breach a room and quickly dispatch any enemies that are still suffering from the effects of his Flash Shield.

Recommended composition: Sledge. Given that Blitz is only equipped with a side arm, and Sledge is able to bring a lot of power to bear, they make a great combination. Also, once Sledge clears out a barrier, Blitz is able to move in and provide cover with his shield as they assault the room.

DEFENDERS

BanditIcon

Bandit

**
**

Bandit is a prankster of sorts, and his CED (Crude Electrical Device) is a perfect example of this. He has a light armor class.

Unique Gadget: Shock Wire

The Shock Wire gadget is created by combining a small car battery and a taser into a single, portable unit. This device is able to add an electrical charge to barbed wires and deployable shields that are placed by himself or his teammates.

Recommended composition: Mute. When Bandit and Mute are working together they are a formidable pair. They are able to put a shock wire on top of a signal disrupter to further fortify the signal disruptor.

JagerIcon

Jager

While he strikes most that he meets as abrasive, his knowledge of defensive systems is unmatched. He has a light armor class.

Unique Gadget: Active Defense

The ADS-R4 Automated Defense System is an integral part of a fortified defense. With the ability to neutralize any projectile explosive devices used within its field of view, the ADS-R4 is able to significantly limit any attacking teams’ options when it comes to breaking a stronghold.

Recommended composition: Mute. Combining the Active Defense with a Signal Disruptor can have a devastating effect on any team that is attempting to breach. While the Signal Disruptor is able to neutralize any remote controlled breaching devices, the Active Defense is able to eliminate any ranged explosives or EMP grenades.

[Back to top]

				[ ]()

Recruits

There is also the option to select a Recruit. Recruits are operatives that are less specialized, but very versatile. They can both Attack and Defend and have broader loadout options. However, they do not have a Unique Gadget and can only reinforce a single wall. Recruits can be picked multiple times by the same team.

[Back to top]

LAST PAGENEXT PAGE

Visit Other Social Channels

facebook icontwitter iconyoutube icontwitch icon