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Level Artist

Milan, Italy - Hybrid

COMPANY DESCRIPTION

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

JOB DESCRIPTION

Ubisoft Milan is looking for an experienced Level Artist to be involved in the creation of stunning and immersive game environments for a triple-A project.

You will be in charge of producing, optimizing and revising 3D assets for runtime/real-time purposes. Collaborating closely with the art and design teams, you will use your artistic expertise to craft visually engaging landscapes, intricate cityscapes and diverse terrains that reflect the creative vision of the game and to integrate the work into the game verifying that all the elements interact properly.

Responsibilities

  • Understand the game design documents to know the environments, objectives, atmospheres, story and style to create game levels.
  • Understand the visual references, respect the artistic direction and search for more detailed and specific graphic references for the level(s).
  • Integrate the objects and textures that are produced into the level.
  • Prototyping and finalizing of levels with a focus on believability, beauty, playability, mood and environmental storytelling.
  • Set level lighting, mood and weather condition.
  • Creation of high quality materials and 3D assets.
  • Close collaboration with other departments team to develop an exceptional player experience in visuals, gameplay and narrative.
  • Making sure all created graphical content meets technical requirements.

QUALIFICATIONS

  • Able to interpret and follow concepts and reference material to create clean, detailed, and accurate 3D environments.
  • Understanding of technical constraints for cross-platform production.
  • Experience integrating 3D assets into industry-leading game engines such as Unity or Unreal.
  • Excellent knowledge of modeling programs such as 3DSMAX, Maya, Blender, Zbrush, and texture/material authoring tools such as Photoshop and Substance suite.
  • Experience with Houdini a plus.
  • Understanding of realtime lighting principles/best practices.
  • Attention to detail for both aesthetic and technical quality.
  • Excellent communication skills with the ability to effectively coordinate with every department of a game development team.
  • Excellent problem-solving and decision-making skills, with a focus on results and driving projects forward.
  • Ability to be resourceful and come up with creative solutions.
  • Effective time management skills and the ability to meet deadlines.
  • Commitment to the project and a desire to find the best possible way of inspiring others.

ADDITIONAL INFORMATION

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We value and celebrate the diversity of cultures, perspectives, skills, and experiences within our workforce. We strongly encourage people of different backgrounds, women, LGBTQ+ individuals, people with disabilities, members of ethnic minorities and other legally protected individuals to apply.

To all applicants, kindly send us also a demo reel / portfolio with a breakdown of your best work showcasing your skills.

The position is based in Milan (Italy).

All your information will be kept confidential according to EEO guidelines.

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