10 June 2024

6 min czytania

Year 6 - The Division 2: The Road Ahead

Welcome to Year 6 of Tom Clancy's The Division 2! As we reflect on the past year, we want to express our gratitude for your unwavering support. Year 5 was filled with exciting updates and improvements, from Project Resolve to the unexpected story twists in Season 3. Now, as we embark on Year 6, we are thrilled to unveil what's in store for our dedicated agents.

[TD2] News - Year 6 - The Division 2: The Road Ahead - 1. Year 6 Roadmap

Year 6 is a year of transformation as we gear up to deliver even more thrilling content to enhance your gaming experience. With three seasons planned, each bringing fundamental changes to the endgame and our seasonal model, we are committed to taking the game to new heights of accessibility and engagement.

The first season of Year 6, "First Rogue", kicks off on June 11th. Aaron Keener will make a return to Washington, D.C., and we invite you to embark on a dangerous journey to uncover his true intentions. Learn more about all the new gear available for Season Pass owners in our Year 6 Season 1 "First Rogue" Patch Notes

[TD2] News - Year 6 - The Division 2: The Road Ahead - 2. Y6S1 Key Art

One Endgame

The Division 2 endgame offers a wealth of content, providing hundreds of hours of gameplay. Acknowledging that some players did not have access to this content, we are excited to announce that in Year 6, we will be making the endgame accessible to all The Division 2 players. Our goal is to bring all Division 2 players up to level 40, ensuring that everyone can fully enjoy the new content we are developing.

With the start of Year 6 Season 1, players can reach level 40 without owning the Warlords of New York expansion and get access to past and future endgame content. Activities such as Incursions, Seasons, Manhunts, Countdowns, and Raids, previously available only to Warlords of New York owners, are now accessible at level 40 for all Division 2 players.

This change benefits all players, ensuring a level playing field in terms of content access. Players who did not own Warlords of New York can now experience and enjoy the true endgame, while those who are already there will witness the matchmaking queues filling up with new players and a new life taking over in the social aspects of the game.

Seasons 2.0

Seasons were introduced to The Division 2 in March 2020 with the release of Warlords of New York. They have become a key aspect of the endgame, yielding positive results that have strengthened player engagement. However, after four years, this model has reached its limit. We have gained valuable insights into what works and what doesn't, and with each new season, it has become a bit harder to bring novelty and surprises. To prepare for the game's future, we needed to reevaluate our season model, update it, and equip ourselves with the right tools to make each season truly unique. Seasons 2.0 will offer an exciting mix of new gameplay elements, new story, and rewards, all presented in a fresh way that allows for greater creativity and surprise.

At the core of this new model is a major shift - the introduction of seasonal characters. By focusing the season experience on new characters exclusively, we can create something unique each season with much more control over general balancing and player experience, without being constrained by the legacy of each individual existing characters.

Each season is meant to be experienced from level 1, featuring a fully revamped and accelerated progression designed to swiftly guide players to the endgame while gradually introducing all game mechanics to prepare them for level 40. Seasons will offer a flexible structure allowing players to progress in many ways, but also provide clear guidance with series of objectives and projects to accompany players through their progression journey.

To create and maintain an ever-fresh experience, each season will introduce a new set of gameplay modifiers, enabling new playstyles and challenges that will require a reevaluation of established strategies and builds.

At the end of each season, all your hard-earned XP and rewards will be transferred to your main characters, while seasonal characters will be added to your roster.

Manhunt 2.0

Manhunts have also undergone a transformation in Year 6, with the introduction of weekly Scouts that offer engaging activities for seasonal characters. With Scouts, the Manhunt story will now progress weekly instead of monthly, offering an additional activity to engage in without disrupting your Season progression. As always, the Manhunt events will conclude with a new Climax Mission, but with a twist - the introduction of a new difficulty level called Master. The Master difficulty will be available on top of the existing Climax Mission difficulties (Normal through Heroic), providing a challenging gameplay experience tailored for a team of four players.

Player Expression

Later in the year, we are thrilled to introduce an array of enhanced player customization features. The Division 2 offers a wide range of options to customize your character. To enhance your experience, we are excited to introduce a streamlined customization flow. This new approach will consolidate all customization features into a single, user-friendly interface, simplifying the process of personalizing your character to suit your style and making it more enjoyable. Furthermore, we are exploring new ways to showcase your characters in existing menus and allow you to proudly display your achievements.

DLC

And finally, Year 6 will culminate in a new story DLC that takes players back to where it all began - Brooklyn, New York. Stay tuned for more updates on this exciting new chapter in the world of The Division 2.

Get ready to dive into the action, uncover new mysteries, and experience the thrill of Year 6 in Tom Clancy's The Division 2. Let's make this year one to remember!

/THE DIVISION 2 TEAM

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