16 10 2019

Creating 3D Characters for BGE2

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CREATING 3D CHARACTERS FOR BGE2

What exactly goes into creating the amazing human and hybrid characters for Beyond Good and Evil 2? Three of our Character Artists - Sébastien, Pascal and Anthony - participated in this year’s ZBrush Summit in Los Angeles where they talked about the creative and production processes for 3D modeling, and more particularly their work with Unit Image on BGE2’s two cinematic trailers.

The Ubisoft Montpellier team gives an in-depth look at how some of the game’s most iconic characters, such as Pey’J and Mammago, go from concept art to highly detailed 3D renders and animated characters in BGE2’s E3 2017 and E3 2018 cinematic trailers.

Pey’j 3D Model Sheet
Pey’j 3D Model Sheet

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Mammago Rhino Hybrid 3D Model (WIP)

If you’d like to get involved and inspire the BGE2 Character Team, check out the most recent Devs Ask Space Monkeys article in which Sébastien and Guillaume ask for your feedback and ideas on Character Customization.

And for more insight into the Ubisoft Montpellier and Unit Image collaboration, this Behind the Scenes video below will give you an idea of how the teams worked together to create BGE2’s award-winning cinematic trailer for E3 2018.

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