Read below for our Y1S0.3 Patch Notes!
Gameplay
- Added aiming penalties for players who go to town on the jump/crouch buttons, aka the nuanced tactic of jump spamming, aka the maddening exploit of jump spamming. Opinions vary.
- Players can now push the package in Escort mode with confidence that their legs won't detach from their torso and strand them, which was a thing that was happening.
Weapons
- Various fine tuning for long-distance shooting, including slightly reduced walking speed when holding your breath while wielding scoped weapons, which makes sense when you think about it.
- Revamped how snipers flinch when they're tagged by enemy fire, increasing the flinch and keeping it going through multiple hits.
- Squared away a PC-specific issue where players couldn't set ADS on toggle after completing a match and changing gameplay input.
Social
- Fixed an Xbox-specific issue where the Xbox button broke on the in-game Social menu after inviting a player from said console.
- Fixed an issue that allowed blocked players to read your chat messages.
- Tweaked the way ping is calculated in matchmaking so you'll have access to a wider group of players who share your ping characteristics.
- Players were unable to join a nearly full game in progress despite being invited by someone already in the game, but good news: Now they can.
- Fixed an issue where players could join a game in progress that didn't fit their meticulously customized controller and matchmaking settings.
Netcode
- Libertad's medical skills were so potent, they were soaking up bandwidth. That's been fixed (the bandwidth issue, not the healing potency, which remains untouched).
Factions
- Added additional fixes so that Echelon players turn invisible only when using the Digital Ghillie Suit rather than for their entire lives. They're supposed to be sneaky but c'mon.
- Corrected how feats of Libertad battlefield medicine are highlighted at the end of each round for well-deserved peer-group recognition.
Devices
- The camera used to shake when nearby explosives exploded whether the explosion caused player damage or not, but now the camera shakes only when the exploding explosive causes damage.
Maps
- Tweaked the orientation of flags on the Liberty map.
Miscellaneous
- Crash fixes, various.
- Reduced the pop-up frequency of the "Banned for Toxicity" notification because you know who you are.
- Fixed an issue preventing players from deploying abilities and devices after changing control input.
- The Buzzkill Achievement wasn't unlocking but now it unlocks according to plan.
- Previously cosmetic items were displayed as available in some places but not in the place where you could actually get them. That's fixed now.