[5.24.19] Update:
In today's TS update we have pushed a partial fix for the Clash, IQ and deployable shield exploits. While the replication of these exploits should be highly unlikely, we have also added several failsafes. The goal of these failsafes is to make sure that the glitches cannot be exploited even in the chance that they are replicated. We are continuing to work towards fixes for the underlying causes of the exploits.
- Clash: Added a failsafe that resets them back to normal if they achieve the glitch.
- IQ: Added a failsafe that turns her visible if she manages to go invisible.
- Deployable shields: Added a failsafe that will not allow players to shoot if they glitch, and the shield will be automatically deployed on the ground after 2 seconds.
[5.22.19] Update: We are currently in the process of validating a method that will prevent these exploits from happening. In the coming days we will be using the Test Server to test this fix. We do not have an ETA for when this will be deployed live.
Over the past few days, we have been working to address the issues presented from exploits surrounding Clash, IQ, and Deployable Shields. We are currently working on fixes. These combined issues touch on core systems of the game, and will therefore take longer than we consider acceptable to address. We are currently expecting fixes prepared by next week.
With this in mind, we will first be deploying a server side update tonight to disable Clash, and tomorrow we will have an update to disable Deployable Shields and Claymores.
Clash
- Clash removed from the Operator Selection screen
Deployable Shields
- Ammunition count set to 0
Claymores
- Ammunition count set to 0
This has also highlighted the importance of reactivity on our part, and the need to act more quickly on issues of this magnitude. As such, our team will develop a more thorough outline for how we should respond to these situations moving forward, with the ultimate goal of improved reaction speed.
We will provide an update on Tuesday, May 21st.