As of Year 7 Season 4, your saved data is shared to any platforms linked to your Ubisoft Connect account. In this post, we go over how each element is shared between platforms.
Please note that cross-progression data is saved to your Ubisoft account, not your platform account. If you want to link a platform to a different Ubisoft account, you will need to contact us.
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Currency | Rule |
Renown | Amounts from each platform are added together and the total is shared between all platforms. |
R6 Credits |
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Inventory | Rule |
Packs | Packs available on any platform are shared between all platforms and can be opened from anywhere |
Operators | Operators unlocked on any platform are shared between all platforms (no duplicates) |
Cosmetics |
- Items unlocked on any platform are shared between all platforms (no duplicates)
- Includes: Headgear, Uniforms, Weapon Skins, Attachment Skins, Charms, Drone Skins (new), Ability Skins, Operator Cards
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Boosters |
- Boosters available on any platform are shared between all platforms and can be activated from anywhere
- Remaining time from currently active Boosters on each platform is added together and the total is shared between all platforms
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Progression | Rule |
Clearance Level | The highest Clearance Level on any platform becomes the Clearance Level on all platforms |
Current Rank | Rank progression is shared between similar platforms (PC and consoles are kept separate)
- The highest rank from any console platform is carried over to all console platforms
- The highest rank from any PC platform is carried over to all PC platforms
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Rank History | Rank history is shared between similar platforms (PC and consoles are kept separate)
- The highest rank achieved each season from any console platform is carried over to all console platforms
- The highest rank achieved each season from any PC platform is carried over to all PC platforms
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Skill (MMR) | Skill ratings are shared between similar platforms (PC and consoles are kept separate)
- The skill rating from the console platform with the most matches played is carried over to all console platforms
- The skill rating from the PC platform with the most matches played is carried over to all PC platforms
- For Ranked only, the skill rating from the platform that achieved the highest rank in Y7S3 is carried over to all similar platforms (PC and consoles are kept separate)
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Battle Pass | The furthest progression from any platform is carried over to all platforms |
Alpha Packs |
- Alpha Pack progression from the platform with the highest Clearance Level is carried over to all platforms
- Players get 1 free Alpha Pack on their account to compensate for lost progress
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Achievements/Trophies | Remain specific to each platform (no change) |
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Newcomer Progression | Rule |
Situations | Remain specific to each platform (no change) |
Tutorial Videos | Remain specific to each platform (no change) |
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Customization | Rule |
Equipped Cosmetics | Remain specific to each platform (no change) |
Equipped Loadout | Remain specific to each platform (no change) |
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Challenges | Rule |
Ubisoft Connect Core Challenges (completed | Challenges completed on any platform are now completed on all platforms |
Ubisoft Connect Core Challenges (incomplete) | Progression remains specific to each platform (no change) |
Ubisoft Connect Time-Limited Challenges |
- Unclaimed challenges must be claimed on each platform before crossplay goes live. Once crossplay goes live, they will be lost
- Going forward, challenge progression is shared between all platforms, and completed ones can be claimed from anywhere
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Battle Pass Personal Challenges | Progression is shared between all platforms |
Battle Pass Community Challenges |
- Progression combines the progress from all platforms
- Completion requirements are combined to reflect the new total of contributing players across all platforms
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Player Protection | Rule |
Reputation Standing (New) |
- Recalculated based on data from each platform and then shared between all platforms
- Visible for the first time in-game with Y7S4
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Reputation Penalties & Warnings |
- Shared between all platforms
- Time left is recalculated based upon the matches played across all platforms since activation (will only decrease, not increase)
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Penalties (Abandon, Idle Kick, etc.) | Temporary penalties from disruptive or abusive gameplay and interactions are shared across platforms
- The most severe penalties from any platform are carried over to all platforms
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Sanctions (Temporary or Permanent Bans) | Sanctions from breaking the Terms of Use or the game's Code of Conduct are shared across platforms
- The most severe sanctions from any platform are carried over to all platforms
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Playlist Locks | Playlist locks from the platform with the highest Clearance Level are carried over to all platforms |
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Other | Rule |
Notifications | Remain specific to each platform (no change) |
Showcased Operators | Remain specific to each platform (no change) |
Options | Remain specific to each platform (no change) |