Our competitive playlists devs have been cooking, guided by your feedback and strong will to enhance your experience: improvements are on the menu for the upcoming seasons! 🔥
Y9S3 brings Skill Initialization to Ranked!
That's right, with this season, Skill Initialization will be implemented into the Ranked experience. To summarize it in its simplest form, the latest 50 hours of play sessions of a new Ranked players will now be used to determine their starting Skill Value. That means that right from the first Ranked match, our algorithm will have a stronger confidence level to identify a player's level of mastery, resulting in fairer matchmaking.
The Siege Cup is here!
Long-awaited and promising to be the ultimate Siege competitive experience, the Siege Cup is soft launching this season with a Beta phase to ensure that no technical details have been overlooked. We want to make sure the worldwide launch of the Siege Cup goes as smoothly as it can for players to experience what is now the closest you can get to playing Siege like the pros. 😎
For players eligible for the Beta phase (PC) - here are the guidelines:
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Assemble your squad. A player can only join one team and no changes to teams will be possible after registering. All members of a Squad need to be at least Clearance Level 50 and also need to have played more than 10 Ranked matches prior to the tournament.
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Identify your Squad Leader, as only they have to register for your team. You can use the Promote to Leader functionality by selecting your in-game profile from the top of the main menu, choosing a squad member, and pressing Promote to Leader. It is mandatory that your identified Squad leader is the one who gets accepted to the Siege Cup Beta__ and not another teammate.
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Register here: https://register.ubisoft.com/r6s-siegecupbeta
Note that all participants' Reputation Standings will be considered and that cheaters will be excluded from the tournament.
The Siege Cup will fully launch soon, with squad selection beginning in waves by the end of September!! 🎉
SIEGE CUP FAQ: https://www.ubisoft.com/help/article/000109536
The Competitive Coins are freshly out of the oven!
Through the Siege Cup and the Ranked playlist, R6S competitive players are now able to get unpurchasable credits to access a collection of exclusive items or to redeem competitive packs 🎁.
For the Siege Cup, the amount you earn is based on tiers and on final positions within the tournament. For Ranked, it will be added to Ranked rewards, which are based on your highest achieved Rank for a season and delivered at the beginning of the following one.
The Phantom Player is coming in Y9S4!
While we make sure to inform players as soon as improvements are ready to be integrated into Siege, we did share recently with the community some behind-the-scenes work via our latest Siege Intels update on Ranked 2.0. Live Content Director Christopher Budgen answered questions from players in a Q&A-style livestream, and a major scoop emerged from that discussion... 👀
The Phantom Player is currently in development to enhance the experience of all Ranked players. In a nutshell, the Phantom Player is a mathematical value, a ''6th player'', which will bring an extra layer of balancing to matchmaking. Concretely, the Phantom Player sees the skill disparity between players of a stack and adds the appropriate skill value to even out the matches depending on the number of players within this stack.
There is much more cooking...
The Rainbow Six Siege team knows the importance of fairness for competitive players, and for almost 10 years now, we have been listening to your feedback and allocating significant resources to refining the experience.
When you have concerns, these become our concerns; we are looking closely into it to find the best innovative solutions that will serve your interest. As you will witness, the work on our playlists is a continuous taskforce, and its future iteration looks quite promising.
On our agenda, along with the upcoming changes stated above, we will be answering another community request: bringing more information in-game for players to analyze and track their performances.
We are also looking into reworking the top of the ladder experience; we know that a smaller pool of players is a challenge when it comes to matchmaking.
Furthermore, in a bit we will let you in the know about more updates coming with the Dynamic Matchmaking, which is also an important feature currently in development that will tighten Matchmaking a notch further.
Long story short, we are thrilled to bring all these improvements to the game and we encourage you to keep being honest and vocal regarding your appreciation; we'll continue to be on the lookout for your feedback on all this new content.
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