Brave Warriors! We’ve improved many things since Closed Beta; take the time to review these notes before entering the battlefield once more in the Open Beta from February 9 to February 12.
Then check out which Faction is leading on the War of the Factions page!
Online Sessions
- Multiple major fixes and improvements.
- PC only for OB: during rematch, once all players are ready, the next match automatically start (6+ players in session) or the session is automatically disbanded (5- players in session).
- PC only for OB: fixed a bug where you could “hang” in a zombie session making all attempts to join a new session ending with an error message finishing by “004” or “008”.
Matchmaking
- Fixed a bug where some matchmaking requests bypassed all parameters creating unbalanced and cross-continent matches.
- Improved geo-localization of players.
Economy
- Increased the amount of Steel awarded at end of matches for all game modes. Example : a PvP Dominion match reward increased from 30 to 40 Steel.
Orders
- Contract Orders refresh frequency has been raised. You will have three updates throughout the Open BETA (initial ones + new ones on Saturday and Sunday).
Latency Kick
- Following the Closed BETA results, the latency kick feature was reconfigured with slightly lower latency values.
Teleport Exploit
- All Assassins type heroes can no longer deflect soldiers strikes.
- It was not an intended mechanic and it introduced a bug where deflecting a soldier strike while locked on an enemy hero would teleport you to the locked hero, even across the map.
Renown Balancing
- Vanguard Heroes: increased renown from objective related activities.
- Hybrid Heroes: decreased renown awarded to kills and kill streaks.
Hero Balancing
Kensei
- Base HP increased from 120 to 125
- Light Attack openers damage increased from 15 to 20
- Light Attack 2nd Hits In Chain damage increased from 15 to 20
- Helm Splitter damage increased from 15 to 20
- Swift Strike damage increased from 15 to 20
- Fixed a bug where you could perform a Swift Strike, then you could launch a Top Heavy that would come out way faster than usual
Warlord
- Headsplitter Leap range reduced from 4m to 3.5m
- Headbutt startup can no longer be cancelled into Guardbreak
- Headbutt stamina damage reduced from 40 to 20
- Full Block Stance Entry stamina cost increased from 5 to 15
Peacekeeper
- Zone Attack initial range reduced from 4,3m to 3,5m
- Dagger Cancel now all deal 1 damage point on top of Bleed (Left stance Cancel used to be 0)
Orochi
- Storm Rush now has the correct stamina extra penalty if parried
- Attack indicator is now visible during the run part of the Storm Rush Attack