Remember that Insider Sessions is covered by NDA which prohibits the recording/capturing/sharing of XDefiant visually. Insider Sessions is in-progress content that we are still working on.
Overview
Insider Sessions is back from our extended break! Join us now in the final four weeks of Insider Sessions in 2022. Our focus this week is on Movement. We also have some brand new patch notes below for this weeks build. As a reminder since there is a patch, it is recommended to preload the game before trying to play on Friday.
Additionally, we will be expanding the regions of our test to include Brazil. Welcome to the test to those joining this week!
This Week
This week features:
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Game Modes: Domination, Occupy, Zone Control
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Maps: Dumbo, Mayday, Nudleplex, Times Square, Zoo
This Week’s Focus
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Focus: Movement – Over the course of the test we have made changes based on player feedback since the last time our focus was on movement. We would like to evaluate how movement feels now and help identify remaining adjustments that we need to make to polish movement for XDefiant.
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Example Questions: Does moving/mantling/running/sliding feel smooth and reliable? Does anything not work like you anticipate? How do all the movement mechanics feel overall?
Patch Notes
Characters
- Welcoming back an Echelon character with a shiny new design
Factions
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All
- Previously the Ultra meter took 1000 score to fill up, now it takes 1500
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Libertad
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Healing Canister is now known as BioVida Boost
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Adjusted BioVida Boost burst heal behavior from 100HP to 20HP
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BioVida Boost behavior that is unchanged:
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Heal over time: 1 HP every .05 seconds for 10 seconds
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Overheal: 20HP Overheal possible (120HP max for all except Phantoms which is 140HP)
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All the above applies to you and your allies that are within 10-meter radius
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Visual effects on BioVida Boost have been adjusted to reduce noise on the battlefield
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Movement
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Mantling
- Additional Improvements to popping / leaping when low mantling. This should be smoother while keeping momentum
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Swap & Throw Speed
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Weapon swap speed and device throwing speed have both been adjusted
- Please note that this has had its speed adjusted but the animations that reflect this speed are not in this update
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Loadouts
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Weapons
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Starting available ammunition available increased based on player feedback
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All weapons adjusted from 3 reserve magazines to 4, except for:
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M60 and M249 remains at 2
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Double Barrel shotgun remains at 6
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Adjusted the max jump height factors per weapon to match its movement speed
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Incorrect hit flinch values were updated for:
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93R
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M9
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M60
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M1911
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SVD
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MDR
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MK20
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M1911
- RPM increased from 275 to 325
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D50
- Long range damage reduced from 25 to 24
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686 Magnum
- Long range damage increased from 30 to 34
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Attachments
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Lightweight stock
- 93R - Removed movement speed stat
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Fast Mag
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Stats:
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+50% reload speed
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-10% ADS Time
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-2.5% Movement Speed
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Available for:
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MP5
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P90
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Vector
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MK20
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SVD
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M60
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RPK
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M249
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TAC-50
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93R
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M9
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Lightweight Mag
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Stats
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4 extra magazines
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+5 reload speed
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-5 ammunition capacity
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Available for:
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MDR
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MDR
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MP5
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MP7
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Vector
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MK20
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SVD
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M60
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TAC-50
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AA-12
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M1911
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D50
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93R
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M9
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Devices
- Hit flinch values were reduced on all explosive devices
Miscellaneous Notes
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New Brazilian Portuguese localization is available
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Fixed characters appearing smaller on initial start in the main menu
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New in-game news pop-up recall available on the main menu
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Settings: Increased gamepad default camera acceleration value (From 3 to 4.5)
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Adjusted the spawns in Occupy
Bug Fixes
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Resolved an issue where text could be unreadable in hover state
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Resolved an issue where players look like they pop when performing low mantles
Test Timing:
This week test is planned for tomorrow, Friday, 9/30:
EU test: 5 PM BST
NA test: 3 PM PT / 6 PM ET
Next week’s session is planned for 10/7 with same timing.
For a list of known issues and to report any bugs you encounter, please check our Bug Reporter Tool. For more information and to provide feedback, please join us on Twitter, Discord, Reddit, Discussions.