The Settlers: New Allies dev team has been working on an update for the game for a while now and we are excited to have the content drop today, as the Festival of Flowers arrives on all platforms.
Download Sizes: (estimated size based on development environment)
PlayStation: ~1 GB
Xbox: ~1 GB
Nintendo Switch: ~1 GB
PC: ~14 GB
Content:
New Maps:
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Mau'Torin (1v1)
- Lore: The island of Mau'Torin is a place of astonishing beauty. While the city that once used to be a shining example of craftsmanship has crumbled into ruins over the ages, some parts have been kept in almost pristine condition. The large pools of water are still well connected to the aquifers deep in the ground, and some of the sturdier buildings and city walls can still be explored to this very day. But the most remarkable location on the island is the ancient tree in the center of the island. It is truly a place of beauty and wonder.
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Moh'Ali (2v2)
- Lore: The island of Moh'Ali is also known as the "Garden of Blossoms" and is one of the most beautiful maps released so far. The ancient garden has been kept in perfect condition over centuries and is home to countless plants. It is also a place to remember the people that came before us and those who will come after. The Maru and the Elari share some of the heroes that are remembered here.
Three new Hardcore Mode maps:
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Mau'Torin (1-star)
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Moh'Ali (2-star)
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A new Hardcore version of Boneyard (1-star)
New building:
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Berry Press
- Produces Potion from Berries
New Resource:
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Potion
- Used in trading, recruiting Brunn Initiates
Flowers Event:
- The Festival of Flowers introduces our first in-game event. The event will have a duration of two weeks. During this time, players will receive a community challenge asking them to take part in the event and all together contribute to a community goal. If that goal is reached, all players that took part in the challenge, will receive an extra reward. At the same time, we will launch a Festival of Flowers themed store with items, that can only be obtained during these two weeks.
Patch Notes
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Faction units:
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All faction units now cost 300 coins to recruit
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Arbalist
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Slower attacks at roughly same damage per second
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Slightly increased health
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Aimed Shot cooldown increased
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Aimed Shot damage and width slightly reduced
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Javelin
- Attack damage and health increased
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Berserker
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Attack and siege damage increased
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Health decreased
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The way Jump deals damage has been adjusted. The ability was rebalanced as a result:
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Damage is now centered on actual landing position instead of the targeted location
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Deals much higher damage in a much smaller radius
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Cooldown increased
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Harbour:
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Goods now sell for the same price they cost to buy
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Trade prices now stay the same throughout a match
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Adjusted the prices of Wheat, Flour, Lumber and Tools
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Warehouse Capacity:
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Coins from 5000 to 10.000
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Gems from 1.500 to 3.000
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Potions set to 200
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Defensive buildings:
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Construction costs reduced
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Bastion damage significantly increased
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Increased Bastion claiming range
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Tower attack damage and speed adjusted - increased damage per second
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Tower ability damage and duration increased
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Vision Ranges have changed
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"Target Practice" research now increases attack speed instead of damage; now only has 2 ranks
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Bandits
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Bandit bosses now have significantly better torching damage to be more threatening if lured into towers
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Brunn units have been added to several skirmish maps to further increase bandit threat
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Goods
- Fish now replenish faster. Two swarms can supply one Fisherman's Hut sustainably.
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Engineers
- Engineers now chose their next claiming target more efficiently, resulting in less time spent walking
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Forester
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Construction costs severely reduced
- Logs - 5, Tools -1
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Fisheman's hut
- Increased claiming range to allow more beach to be claimed
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Sawmill
- Decreased the amount of lumber it can hold to 5.
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Brunn Units
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Elari Alchemists are no longer cheaper than other factions' equivalents
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Elari Alchemists torching damage increased.
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Jorn Seers torching damage decreased.
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Maps
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2 New Maps: Moh'Ali and Mau'Torin
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Starting Resources have been changed on all skirmish maps
- +5 Logs, +10 Lumber, -10 Stone, +8 Fish (except on maps where fish was 0)
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Bandits have been iterated on multiple maps
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Bandit group compositions have changed in some locations
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Several fixes to reduce the possibility to walk past Bandits
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Skirmish
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Ruined City Boss Bandits in the center will now attack and pursue units throughout the whole arena area
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Boneyard: Objective is now harder to reach (500 Gems instead of 200)
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Addressed a first batch of symmetry issues
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Landmarks
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General: Farther away landmarks will now provide buffs or units more often instead of resources
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General: Some Landmarks have now changed cooldowns
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General: Some Landmarks now provide buffs instead of goods
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General: New system to increase rewards of some Landmarks with each time they complete
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The Core: Some rewards have changed
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Cauldron: Some rewards have changed
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Depths: Landmarks changed to provide better rewards
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Valley Of Prayer: Activation & Cooldown times reworked, costs reduced
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Goldmore: Reduced central bandit camp reward, increased beach mercenary camp cost
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Hardcore mode changes
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3 New Hardcore Missions have been added to the rotation
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Siren's Cove:
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Adjusted enemy starting goods and units
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Overhauled AI
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Time limit reduced by 1 hour
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Several Landmarks have been adjusted
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The enemies on The Center - Production are now much more focused on producing shields
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Several improvements to challenges and map objectives
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The Onslaught mission "The Center - Production" now correctly counts the shields of all four enemies
Items & Rewards
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Progression-XP
- Players now receive less XP over all game modes
UI / UX
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Purchase Double confirmation has been added to the shop
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Match Scoreboard changed to only show enemy score after the match.
- Will show "???" for enemy players while still playing
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Player profile information has been updated
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Added a "Defense Building Auto-Cast" option the settings menu
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Faction icon added to shop items indicating what faction they can be used on
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The "Characteristics" on unit pages in the Journal are now more consistent across all entries
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Made it easier to identify which hexes are legal targets when giving engineers a Claim command
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Reorganized which columns each research in the academy is listed in. Similar or related research is now placed in the same column where possible.
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Bandit camps now show the amount of remaining bandits in their tooltip and building panel
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Hunting Grounds: Now also show that they are replenishing
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Research "Squire Assignments": Text has been corrected
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Research "Raiding Tactics": Now clarifies it also increases torching damage
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Corrected various Hardcore mission descriptions
Don't forget to check out the Twitch Drops campaign while you're here!
The Festival of Flowers brings a lot of changes to the game, and we cannot wait to see you try them out! We are looking forward to seeing your settlements bloom and grow!
The Settlers Dev Team