Operation Para Bellum | Seasons | Tom Clancy's Rainbow Six Siege | Ubisoft (EU / UK)

In Operation Para Bellum, two G.I.S. Operators thrive under the blaze of the Tuscan sun. Team Rainbow is deploying Maestro and Alibi in the villa of one of the most dangerous crime families.

Year Three Season Two brings a breath of innovation, spawning a new intel gadget, a Clubhouse map buff, an Echo buff, lots of gameplay fixes, and the Pick & Ban settings.

Release Date: June 2018

2 NEW OPERATORS

For Operation Para Bellum, Team Rainbow recruits two of G.I.S.’ finest: Maestro and Alibi.

The new Operators are immediately unlocked when Season launches for Season Pass owners, with exclusive access granted for seven days. All players can then unlock the Operators with Renown or R6 Credits after the exclusive period ends.

Alibi

Defender

Primary Weapon

Mx4 Storm

SUBMACHINE GUN

ACS12

SHOTGUN

Secondary Weapon

Keratos .357

HANDGUN

Bailiff 410

HANDGUN

Gadget

PROXIMITY ALARM

Observation Blocker

HEALTH
Speed

UNIQUE ABILITIES AND PLAYSTYLE

GADGET: PRISMA

Prisma projects holograms identical to Alibi in an idle position. If you shoot or touch the holograms, you’ll be marked and pinged for the next few seconds. If Prisma is deployed outside, a false “Defender Outside” warning is triggered for Attackers. To add an element of surprise, Prisma conceals the identity of any Defender who ventures outside. Any bullet, melee, or explosives damages Prisma, and will shoot through the hologram. Be careful not to stand too close.

Maestro

Defender

Primary Weapon

ALDA 5.56

Light Machine Gun

ACS12

SHOTGUN

Secondary Weapon

Keratos .357

HANDGUN

Bailiff 410

HANDGUN

Gadget

Barbed Wire

Impact Grenade

Observation Blocker

HEALTH
Speed

UNIQUE ABILITIES AND PLAYSTYLE

GADGET: EVIL EYE

Maestro uses a remote-controlled turret firing high-energy laser beams. Once affixed to the floor or wall, Maestro can remote-surveil and provide overwatch in a location through the swivel-mounted camera. When the camera device breaks open to fire a laser beam the core is exposed to damage. Otherwise, the turret is unaffected by bullets and melee. Lastly, Evil Eye can see through smoke.

NEW MAP : VILLA

Operation Para Bellum launches our 20th map: a luxurious Tuscan villa. No riches were spared to offer our most tactical map to date. The house provides diverse options with its wide staircases, narrow tunnels, and secret hatches. The illusion of cover haunts whoever sets foot in the villa.

The land belongs to the Vinciguerra, a dangerous crime family known for their smuggling activities. The house is their retreat, where they lead a lavish lifestyle and collect rare art pieces. Now we catch the villa in a snapshot of time: Vinciguerras are burning documents and transporting their holdings before the big raid. But they’ve got wind of Operation Para Bellum and fled, leaving everything in disarray with vital information ready for the taking.

THATCHER ELITE SET

We are honored to grant an elite set for Thatcher, our most decorated Operator. Inspired by the operation that made the S.A.S. famous, Thatcher’s set celebrates their legacy as trailblazers.

Elite Thatcher is adorning an Operation Nimrod Uniform, Fookin Smooth victory animation, Screw Top gadget skin, Elite Thatcher Chibi, and Maggie’s Resolve weapon skin on the L85A2, M590A1, and P226 MK 25.

The set will be available at the launch of Operation Para Bellum in Thatcher’s Uniform section.

PARA BELLUM WEAPON SKINS

In Operation Para Bellum, we celebrate the Italian artisanship of weapon fabbrikas. Our seasonal weapon skins Carnevale, Renaissance, Ancient Marble, and SPQR will bring that refinement to your Loadout.

Once unlocked, the seasonal weapon skins can be applied on all available weapons until the end of the Season.

CLUB HOUSE MAP BUFF

Our Level Artists and Designers were asked, three years later, to revisit Clubhouse and bring it to new heights. They were pumped to step up to the plate, now armed with years of know-how and a series of advanced tools. Their mission was to improve the course of the map by fixing what forced Defenders into high-risk low-reward situations.

First, our Designers added a connector between the bedroom and the cash room to open up the flow of the map. Defenders can now move between buildings on the second floor without being forced to go outside. The objective locations were also targeted for balancing. The Designers added a staircase in the garage, subdivided the bar, added a bathroom to sneak past the bar, and removed some hatches on the rooftop so that players could circulate more freely.

Second, Designers monitored closely how the community adopted the map through the years with the arrival of new gadgets. It was essential to examine how players actually used the map to make sure it still “felt” like clubhouse when buffed. Our Designers wanted to honor the players’ progress and investments. Plus, it made them see their creations anew. For instance, when a Level Artist created a new staircase in the basement, a Level Designer mentioned that the community nicknamed the area “Blue Room.” The Artist played up the reference, adorning the wall with a navy banner and planted blue flares on the path that led to the staircase.

Lastly, the map buff was the perfect opportunity for the Artists to polish their initial work from three years ago; a rare treat. They reworked textures, diversified materials, dramatized the skydome, added lighting, and infused the map with the presence of unseen bikers.

As our first map buff, we look forward to watching you play on our Technical Server, and to collect your feedback on R6 Fix.

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