The Y5S1.1 Patch will deploy to both PC and Console on the week of March 23rd.
OBS
OBS compatibility with Vulkan (such as capture-mode) will work with the latest version of OBS Studio (v25.0).
BUG FIXES
GAMEPLAY
- FIXED – Inconsistent debris when barricades/hatches are destroyed by multiple different weapons.
- FIXED – Sound propagation issues when the spikes on a reinforcement are destroyed.
- FIXED – Explosion SFX of some gadgets can be muffled if detonated on the back/spiked sections of reinforced walls.
- FIXED – Spamming gadget equip/unequip can cause shield operators to take longer to equip their shield.
- FIXED – Incorrect animations when performing certain actions.
- FIXED – When ADS some parts of the scope will go in and out of focus.
OPERATORS
- FIXED – Various operator visual animation issues.
- FIXED – Operator’s shields will flip if going prone right after a melee.
BLACKBEARD
- FIXED – Using ADS while Blackbeard's shield is equipped causes SFX issues.
CASTLE
- FIXED – Castle’s armored panels are destroyed by any explosive if an operator is standing too close to the panel.
CLASH
- FIXED – Clash CCE shield has a slightly overextended hitbox.
ECHO
- FIXED – If Echo gets DBNOed while deploying his Yokai he is unable to deploy his 2nd Yokai later.
MAESTRO
- FIXED – Missing overheat SFX when firing his Evil Eye.
MAVERICK
- FIXED – Maverick can instantly destroy hatches with his suri-torch under certain circumstances.
MONTAGNE
- FIXED – Monty’s shield hitbox is larger than the shield and can prevent players from hitting enemies when they hide behind Monty.
NØKK
- FIXED - Sight alignment offset when Nøkk goes from prone to standing if Hel is activated.
- FIXED – Weapon stays on screen after ADSing with Hel activated.
IANA
- FIXED – EOR replay camera doesn’t move if Iana activates her gadget at the last moment.
- FIXED – After hologram is destroyed or recalled, Iana can sometimes see OOW very briefly.
- FIXED – Hologram VFX remains even if her hologram is destroyed right upon deployment.
- FIXED – Iana’s operator model remains in the map even if the player leaves the game while controlling the hologram.
- FIXED – From 3rd person POV, Iana’s hologram deploys facing the wrong direction.
- FIXED – Iana’s hologram doesn’t take the same weapon that Iana is equipped with (Her hologram has a mind of its own).
- FIXED – Iana’s hologram can trigger shrapnel holes.
- FIXED – Iana can still control her hologram even after Mute places a jammer close by if she is already in the Hologram beforehand.
- FIXED – Iana can’t deploy her hologram when there are Lesion Gu Mines in front of her.
JACKAL
- FIXED – Scanned Jackal footprints disappear during killcam when Jackal scans them.
- FIXED – Scanned footprints disappear during a killcam when the owner of the footprints is killed.
- FIXED – Jackal can swap scans between 2 sets of footprints of the same operator without getting his gadget reset.
KALI
- FIXED – Kali’s CSRX 300 won’t destroy a hatch if it only hits one panel of the hatch.
LESION
- FIXED – Operators with ballistic shields are stuck in an un-equipped shield state while trying to remove Lesion’s Gu needles.
ORYX
- FIXED – Inconsistent damage and concussion FX when using Oryx’s Remah dash in certain spots or in abnormal ways.
- FIXED – If Oryx dashes into a reinforced wall next to a destructible, he will take damage without destroying the destructible wall. (Poor guy doesn’t need any higher insurance premiums).
- FIXED – Oryx can sometimes lose control if he is pushed back by a Nomad Airjab at the same time that he attempts to climb a hatch.
- FIXED – Players can melee after being knocked down by Oryx or Nomad’s Airjabs.
SLEDGE
- FIXED – Using Sledge’s breaching hammer on the sides of the hatches does not break them.
- FIXED – Sledge continues to reload his weapon even if he cancels it to take out his hammer.
LEVEL DESIGN
- FIXED – Gadget deployment inconsistencies with various map assets.
- FIXED – Inconsistencies/issues with the destruction of some map props.
- FIXED – Various LOD issues on maps.
- FIXED – Various problematic LoS issues on maps.
- FIXED – Some pixel peeks and spawn peek spots on maps.
- FIXED – Various visual/cosmetic fixes on maps and map assets.
- FIXED – Various clipping/dynamic clipping issues with map assets.
- FIXED – Various clipping and dynamic clipping issues
- FIXED – Various lighting issues for dark spots on maps.
- FIXED – Some collision issues with map assets + drones/Operators.
- FIXED – When using a breaching charge on the lower section of a barricaded window, it destroys only the top layer of the adjacent floor.
- FIXED – Some walls types do not take bullet damage when shot from a certain side.
BANK
- FIXED – Players can go OOB from the police barricade.
BORDER
- FIXED – Oryx can go through a wall using his Remah dash in 2F Armory Desk of Border.
CONSULATE
- FIXED – Hibana’s X-Kairos has no collision with the desk at 1F Lobby of Consulate.
OREGON
- FIXED – Inconsistent vaulting and vault issues for some areas of Oregon.
- FIXED – Some collision/navigation issues with some map assets on Oregon.
- FIXED – Various areas where players can still receive damage from outside indestructible walls on Oregon.
- FIXED – Valkyrie Black Eye can be hidden inside a flower pot in 1F Lobby of Oregon.
- FIXED – Indestructible wooden shelf in 1F Meeting Hall in Oregon
- FIXED – Players can get stuck after vaulting the metal fence at EXT Construction Site on Oregon.
- FIXED – Ceiling fans on Oregon have inconsistent SFX.
YACHT
- FIXED – Wall splinters remain when destroying some of the walls on Yacht.
USER EXPERIENCE
- FIXED – Duplicate running SFX when sprinting close to a wall.
- FIXED – Overlapping running SFX when shield is on a shield operator’s back.
- FIXED – Players receive a matchmaking error when making a full squad and trying to join an Unranked match.
- FIXED – Various minor menu and HUD visual fixes and updates
- FIXED – Toggling gadgets too quickly can cause Operators to look strange from 3rd person POV.
- FIXED – Various shop and cosmetic visual issues.
- FIXED – Various spectator mode visual issues on maps.
- FIXED – Various minor menu and HUD fixes and updates.
- FIXED – For bright light sources and bright cosmetics, the lens effect with Bloom/Lens flare is too bright.
- FIXED – Infinite loading in menu for some Operator/weapon previews
- FIXED – Situations: Operators can get stuck and lose functionality during Prep phase after skipping the cinematic.
- FIXED – JIP/Reconnecting players sometimes see incorrect information displayed when spectating.
- FIXED – Grainy thumbnail texture for maps in the Maps tab of the playlist guides.