See the fixes here that are coming in Y9S1.1.
Y9S1.1 PATCH SIZE
Find the download sizes for each platform below.
- Ubisoft Connect: 2.2 GB
- Steam: 1.9 GB
- Xbox One: 2.27 GB
- Xbox Series X: 2.51 GB
- PlayStation 4: 2.73 GB
- PlayStation 5: 2.49 GB
BUG FIXES
GAMEPLAY
FIXED - Feet aren't covered by Ballistic Shield when crouched.
FIXED - AI Bots get stuck on furniture when moving to the defuser if planted in the south east corner of 1F Bar on the Chalet map.
FIXED - Eliminations counter doesn't update if more than 3 targets are eliminated at the same time in Map Run Target Mode.
FIXED - Wrong room marked as complete for the 4th step of Map Run on the Coastline map.
FIXED - Wrong magnification for the .44 Mag Semi-Auto.
FIXED - Players can double vault using a Deployable Shield and Azami's Kiba Barrier to reach areas providing unintended lines of sight.
LEVEL DESIGN
FIXED - Defenders detected outside between 2F Yellow Corridor and 2F Cafe Corridor on the Theme Park map.
FIXED - Players can vault onto a cabinet located in 2F Tea Room on the Skyscraper map.
FIXED - Defenders detected outside in 1F Main Stairs on the Border map.
FIXED - Walls clip through the rooftop in EXT Bedroom Roof on the Villa map.
FIXED - Players can navigate onto a metal box located at EXT Sailboats on the Kanal map.
FIXED - Defenders detected outside between 1F Blue Room and 1F Joint Corridor on the Theme Park map.
FIXED - Players are able to navigate onto the top of stacked barrels located at 1F Barrel Room on the Theme Park map.
FIXED - Defuser can't be retrieved after dropping it while exiting or entering rappel stance next to a railing in EXT Terrace Balcony on the Outback map.
OPERATORS
FIXED - Buck's Skeleton Key doesn't work as intended when pressing the fire key during the transition animation.
FIXED - Deimos' DeathMARK gauge does not show the cooldown refill in caster mode.
FIXED - Deimos' DeathMARK won't activate right after switching targeted operators.
FIXED - Bandit's Shock Wire persists when affected by EMP grenades.
USER EXPERIENCE
FIXED - Reputation values are inaccurate when a player has negative tiles with actions displayed in the Reputation tab.
FIXED - Rendering issue upon viewing the main and subcategories of the Locker.
FIXED - Navigation keys have no functionality inside the intro page of the Battle Pass.
FIXED - Unintended guard break animation occurs after stepping on a fire source when using a Ballistic Shield.
FIXED - FPS drops when players quickly pass over Operators in the Operators tab.
FIXED - Various UI issues.