
For Honor: Resistance
The Order of Horkos imposed a regime of terror and left many scars around the world. But in the most desperate times, a spark of rebellion is all they needed to bring back hope. As the warriors of Horkos seized several fortresses to conduct experiments with the Corruption, various groups of outcasts and mercenaries from all factions took up arms to reclaim their homes. Unexpected alliances were formed, and new Draconite weaponry was invented to fight the enemy back.
RELEASE DATE: SEPTEMBER 17, 2020

Team Identification
"Y4S3 brings new updates to the user interface which will allow for simpler and more flexible character customization options.
To celebrate the release of the Team Identification Update, this introduces brand-new red material: Cinnabar!"

New Armors And Weapons
Using their influence, the Order of Horkos seized the most expensive resources to craft their weaponry and armors. The warriors who refused to join them were left with only scraps from battles and modest materials. But as these rebels joined forces to fight for their homes, they learned to make a better use of what they could find on the battlefield. With the help of some rogue blacksmiths, they crafted robust and practical gear that could survive the test of time.

New Map: The Belvedere
Year 4 Season 3 extends the battlefield with a new Wu Lin Arena Map: The Belvedere. This map is available to everyone for duels, brawls and as a training environment for you to sharpen your skills.
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Battle Pass
In the arena, enemies of the Khatuns are forced to battle one another to survive. But in the circular walls of this new battleground, warriors have also found that if they fight hard enough, if enough champion blood is spilled by their blade, then something else finds them: the crowd’s admiration. As fame comes to them, prisoners ascend. They become something more. So long as they win.
Battle it out in the Y9S1 Battle Pass. You will have access to 100 tiers of rewards for all 36 heroes.

New Character Khatun
Khatuns are brutal, nimble assassins wielding dual sabers. They lead an invading Mongolian horde into Heathmoor, driven by Guljin’s vision of a peaceful Heathmoor freed from the petty wars that have plagued its inhabitants for so long – a peaceful Heathmoor united under Guljin’s empire at any cost.