You can find here the updates and fixes made over the course of the Y8S3 Season Test Server.
Y8S3 Patch Size
Find the download sizes for each platform below.
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Ubisoft Connect: 6.11 GB
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Steam: 5.5 GB
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Xbox One: 5.85 GB
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Xbox Series X: 6.76 GB
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PlayStation 4: 5.45 GB
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PlayStation 5: 5.85 GB
BALANCING
SHOTGUN
- Further tweaks on the ITA12L, Buck's Skeleton key, SG-CQB and the M870 to bring them in line with the rest of the rework.
BUG FIXES
GAMEPLAY
FIXED - Adaptive Trigger effect for PS5 controllers is missing after changing Operators in Team Deathmatch or Free For All.
FIXED - Players can't finish the Attack tutorial if they eliminate a dummy before the "Eliminate Opponents" objective is active.
FIXED - Players can glitch through walls by exploiting an interaction with Exit Rappel and Breach Charges.
FIXED - Zero's Argus cameras hacked by Defenders retain a viewable camera feed when they lose their signal outdoors.
FIXED - Starting the Basics tutorial for the first time will show an ammo counter instead of the infinity symbol.
FIXED - Player's drone can pass through assets and block the completion of the Basics tutorial.
FIXED - The being shot VFX in 1st person last longer while aiming down sight.
FIXED - Bullet spread randomization is missing when hip firing the weapon.
FIXED - The defusing location for the Attack tutorial is too small and close to the bomb.
FIXED - FPS drops when players spin around quickly in B Laundry Room of the Oregon map.
FIXED - The wall button on the interactive panel isn't highlighted when the destructible wall is active in the Shooting Range.
FIXED - Brava doesn't get scoring points when using Jager's Active Defense System or Wamai's MAG-NET System that's been hacked by a Kludge Drone.
FIXED - Scoring doesn't count the 4th device deployed by Amaru, Gridlock or Castle.
FIXED - Weapon SFX loops when players shoot and fast exit rappel at the same time.
FIXED - Players skip reload animation during pick up or weapon swap animation.
LEVEL DESIGN
FIXED - A stud is visible in 2F Attic of the Oregon map.
FIXED - A stud is visible in 1F Security Corridor of the Oregon map.
FIXED - LOD issue is present in the hallway between 1F Hatch Room and 1F Melee Training of the Basics tutorial.
FIXED - Cliffside spawn point is missing from the Chalet map.
FIXED - A stud is visible in 2F Back Stairs of the Villa map.
FIXED - The Operator gets stuck after navigating across the crates in the Basics tutorial.
FIXED - Defenders are detected as outside at multiple locations on various maps.
FIXED - Texture flickers on carpet in 1F Open Area of the Consulate map.
FIXED - Laser attachment is visible through the wall when the Operator is facing it while prone.
FIXED - Metals crates are see-through to Operators in the 2F Server Room of the the Kanal map.
FIXED - Operator gets stuck when jumping onto a balcony at EXT Back Alley on Favela map.
FIXED - Operators can't retrieve the defuser if it's dropped while entering or exiting rappel in specific spots on various maps.
FIXED - Various defuser planting and pickup issues.
FIXED - Various collision, asset, and texture issues on maps.
OPERATORS
FIXED - Placing Ram's BU-GI below a window can allow players to instantly exit rappel.
FIXED - Ram's BU-GI slides through the air when thrown against uneven surfaces.
FIXED - Solis can't detect Ram's BU-GI when it is held in her hands.
FIXED - Ram's BU-GI loses functionality after being dropped while Ram is holding it.
FIXED - Ram's BU-GI gets stuck in multiple walls and assets on various map.
FIXED - Ram's BU-GI is unable to completely destroy the walls located in 1F Joint Corridor of the Theme Park map.
FIXED - When Ram holds the first BU-GI and attempts to change its trajectory, the HUD trajectory icon doesn't update.
FIXED - Ram's BU-GI is unable to completely destroy the wall located in between 1F Lounge and 1F Garage of Clubhouse map.
FIXED - Ram's BU-GI is unable to break the wooden walls located in 2F Ceramic Gallery of the Country Club map.
FIXED - Ram's BU-GI gets stuck in the wall located in 2F Day Care of the Theme Park map.
FIXED - Castle's Armor Panels aren't destroyed by Ram's BU-GI.
FIXED - When Ram eliminates a player with the BU-GI, the kill cam zooms on the BU-GI at random intervals.
FIXED - Scoring points aren't awarded when Operators destroy Goyo's Volcan Canister by destroying a barricade it's placed on.
FIXED - Fenrir's F-NATT Dread Mine clips through the floor, making it harder to spot.
FIXED - Grim's Kawan Hive Launcher doesn't ping opponents inside the swarm until affected by the decay debuff.
FIXED - Hibana's X-Kairos pellets go through the cubicles in the 2F Admin Office of the Consulate map.
FIXED - Frost's Welcome Mat doesn't deploy properly when dropped on top of the defuser.
FIXED - A Bulletproof Camera affected by a hacked Signal Disruptor shows glitched VFX even after the Signal Disruptor is destroyed.
FIXED - Brava's Kludge Drone looks higher and lower than intended.
FIXED - Ping doesn't display the right color when used on Goyo's Vulcan Canister.
FIXED - Echo's Yokai Drone doesn't move properly when exiting the Observation Tools mid-jump and then re-entering.
FIXED - Brava's Kludge Drone loses signal when moved outside after re-hacking it from Mozzie's Pest.
FIXED - Missing VFX feedback when spectating Nokk when HEL Presence Reduction is active.
FIXED - Fenrir's F-NATT Dread Mine location displays as a placeholder when deployed outside of EXT Terrace of the Kafe Dostoyevsky map.
FIXED - Drones don't recover from a lost signal status when reclaimed from Mozzie's Pest using Brava's Kludge Drone.
FIXED - Sledge's Breaching Hammer can't destroy Iana's Gemini Replicator.
FIXED - Valkyrie's Black Eyes are turned off when hacked outside by Brava's Kludge Drone.
FIXED - Osa's Talon-8 shield can't be guard broken if Opponent is prone or crouched while Osa is standing while holding the Talon-8 Shield.
FIXED - Grim's Kawan Hive Launcher ammo counter always shows 0 during replay.
FIXED - Grim's Kawan Hive Launcher doesn't accurately ping the opponent's location if they're scanned by a drone.
FIXED - Grim's Kawan Hive Launcher still pings Opponents if Grim is eliminated while deploying a canister.
FIXED - Brava's Kludge Drone doesn't display HUD feedback when aiming at devices through certain assets.
FIXED - Sen's R.O.U. Projector System doesn't destroy projectors if deployed more than once.
FIXED - Operator video missing for Smoke.
FIXED - Various animation issues.
USER EXPERIENCE
FIXED - Can't navigate to the main menu sections by pressing the up arrow or up on the D-pad of a controller while viewing an item in full screen.
FIXED - EXT Construction Site name is missing from the tile when selecting the spawn location on the Oregon map.
FIXED - Ram's default uniform has some visual issues.
FIXED - The main room of the elimination trial for the Basics tutorial displays the wrong compass location.
FIXED - The area before entering 1F Hatch Room in the Basics tutorial displays the wrong compass location.
FIXED - The compass location is missing when the Compass Appearance option is set to Simplified.
FIXED - Chat input functionality is lost and the cursor disappears if the user types in chat or has the player side-panel open when the Planning Phase transitions to the Preparation Phase.
FIXED - Pronounced shadows are present on Operators when viewed from the Operators section.
FIXED - Dread Factor is displayed as the season name on Ram's showcase in the Operator section.
FIXED - The animation in the Home section flickers before resetting.
FIXED - Players under level 5 can't reconnect to a custom online match.
FIXED - Player commendations appear unresponsive when attempting to commend a player a second time.
FIXED - Multiple actions can't be bound to the same button in Customize Controls menu.
FIXED - Crosshair disappears when trying to aim down sight multiple times after getting eliminated.
FIXED - Custom games can't be created using non-Latin characters in the playlist name.
FIXED - The unread notification from Challenges doesn't refresh after exiting and re-entering the Challenges section.
FIXED - Various spectator mode issues.
FIXED - Various UI issues.
FIXED - Various customization issues.
AUDIO
FIXED - SFX loop when players are eliminated while downed.
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