3.17.2017

The Technical Test Server is coming!

We are excited to follow up on our previous announcement of the Technical Test Server! As the name implies, this platform will be used to test new features in a controlled environment that allows us to iterate without impacting the “live” game.

Beginning in late March, the Technical Test Server will be available for a select group of PC players in the West Europe region. The players that will be invited to this test were selected from the most active players in the Western European region. We intend to make the Technical Test Server available globally over time. We made the decision to use the Western Europe region for the initial test as our data suggests that they offer us the greatest amount of variables to get the best information possible from this initial test. This will also allow us to monitor the status of the Technical Test Server live, and maximize our reactivity.

The first phase of the Technical Test Server will be focused on the implementation of One Step Matchmaking. We are very excited about the changes that One Step Matchmaking will bring to the game, and our Creative Director, Xavier Marquis, has the following to say about it.

“Our first milestone [for player comfort in Year 2] will be a complete rework of the matchmaking system. It will be mended on two levels. First of all, it will be a One Step Matchmaking. We take a pool of 10 players, and as soon as it’s assembled, hop! We redistribute them all at once, and the two teams are formed. But beyond that, the change will also allow the matchmaking to happen in a bubble, on the side. This way, you are free to do whatever you want, and navigate where you want in the menus. You can browse the game without any restrictions while the matchmaking is ongoing. So more comfort, and better matchmaking.”

Each phase of the Technical Test Server will be focused on different aspects of the game. We will provide you with as much information as possible about the goal of future tests prior to them starting.

F.A.Q.

Do I need to own the game to participate in the Technical Test Server?

Yes. You will need to own the full version of the game. This includes players that have purchased the Starter edition.

Which platforms?

PC. The Technical Test Server will be available through the Uplay PC client.

Will I need to download the game again before each test?

We plan to minimize the number of times that participants need to download the game again. Typically it will only require a patch to bring your TTS client up to date. However, depending on changes to the focus of a particular TTS session, a complete download may be required.

Where do I download the TTS client?

We will provide you with a link when the TTS client becomes available.

Am I able to have both the live client and the TTS client on my computer at the same time?

You will be able to have both clients installed on the same computer. Please note that configuration changes made on the TTS will not carry over to the live client, and vice versa.

Will people that use Steam be able to play it through the Uplay PC client?

Yes. People that own Rainbow Six Siege on Steam will be able to participate in the TTS sessions through their connected Uplay account. Please note that the client can only be downloaded and launched through the Uplay PC client.

How do I report bugs?

For the initial testing phase of the TTS, we will have a URL designated for reporting bugs/glitches that you have discovered on the TTS.

How many people will be able to play at the same time?

We are going to limit the available number of slots on our servers for the TTS. Some players should expect to see “Ubisoft services are unavailable” error message when the servers are at capacity. This will help us limit the impact that TTS play sessions can have on the live servers. Please do not take time off of work/class to participate in the TTS play sessions.

Will I be able to make purchases on the TTS?

No. Instead of requiring you to purchase items on the TTS, we have gone ahead and unlocked everything for your use. Now you can be both fashionable and tactical. Enjoy!

Will my items/progress transfer from the live game to the TTS?

Content will not be transferred from the live servers to the TTS. You will be granted all items and Operators for free on the TTS, so a transfer of progress is not necessary. Any progression, items acquired, or stats, will similarly not be transferred back to the live servers when the TTS ends.

What content will be available for testing?

The goal of the TTS sessions is to open different facets of the game for very specific testing. The TTS client will not be persistent, and some sessions may have a drastically limited Operator/Map/Weapon/Attachment selection, depending on the goal of that specific test.

How long will these sessions last?

As previously noted, the TTS will not be persistent. We will run each test for a 24-72 hour period, depending on how long it takes us to gather the data that we need. Please note that some sessions may be longer/shorter, but the majority will last for 1-3 days.

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