30/4/2018

1.2 Patch Notes

Balancing Changes

Below you will find the bulleted list of balancing changes in 1.2. For a detailed explanation of why we have made these changes, please reference the Designer’s Notes, found here.

Lion

  • Outline will only appear for the duration of player movement.
  • Scan charges reduced from 3 to 2.
  • Cooldown between scans increased from 10 to 20 seconds.

Jäger

  • Magpie no longer destroys Hibana’s X-KAIROS pellets.

Blitz

  • Shield Flash range reduced from 8 meters to 5 meters.
  • Shield Flash charges reduced from 5 to 4.

Vigil

  • Electronic Rendering Cloak will deplete its charge in 12 seconds, down from 30 seconds.
  • Electronic Rendering Cloak will now recharge in 6 seconds, down from 12 seconds.

Hibana

  • Claymore replaced with Breaching Charge.

Ying

  • Smoke Grenades replaced with Claymore.

LMG Damage

Bug Fixes

Gameplay

Fixed - Players are able to exploit hip fire accuracy by performing a series of actions.

Fixed - Weapon turns invisible if a player throws their drone and it is destroyed instantly.

Fixed - Defenders can remain stuck after deploying a gadget if using the Advanced Gadget Deployment setting.

Fixed - Sometime Deployable Shield's replication is not the same after doing specific actions.

Level Design

Border

Fixed - Attackers can plant the Defuser on top of a shelf in 2F Armory Lockers.

Kafe

Fixed - Character model will become 2D if prone close to the 1F VIP Section stairs.

Coastline

Fixed - The Defuser can be disabled by destroying the floor underneath it if is planted in 2F Billiard Room.

House

Fixed - Players becomes invisible under the stairs in 1F Lobby area.

Operators

Lion

Fixed - Lion's scan sound effect persists into the next round.

Finka

Fixed - If Finka's boost ends while a player is in Smoke's Gas, the damage multiplier is not removed.

Fixed - When the Spear .308 magazine is completely empty, aiming down sights while reloading will shorten the animation slightly.

Kapkan

Fixed - The EDD will not give 40 damage if it is positioned on the lowest point possible on a door.

Valkyrie

Fixed - Black Eyes are able to see through borders in 2F Stock Trading room on Bank.

Doc

Fixed - Activating the Stim Pistol while holding a deployable shield switches weapon instantly.

Ela

Fixed - Ela will lose functionality if her gadget will be destroyed while trying to pick it up.

Bandit

Fixed - Shock wire remains active on a deployable shield after the shield was destroyed

Jäger

Fixed - Operator is sometimes stuck when trying to pick up deployable gadgets.

User Experience

Fixed - Players with VS Notifications preference OFF still see the notification in-game

Fixed - Players are able to equip a standard and Elite BDU at the same time

Fixed - Slasher Headgear for Buck is missing the red eyes.

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