13 August 2024

3 Minuten Lesezeit

Y1S1.4 Patch Notes

XDefiant S1.4 Patch Notes

Gameplay

  • Kill assists weren't contributing to a player's ultra charge, but now they are.

  • Fixed an issue that would send players all the way back to the main menu after finishing a Ranked match.

  • If you couldn't complete the EMP grenade Base Challenge because it wasn't tracking your progress, try it now. You should be good.

Factions

  • The Cleaners' Incinerator Drone no longer blows up when it flies over an ally GS-Kommando's Shock Wire.

Maps

  • Fixed a glitch in which players were impervious to damage at their initial spawn point on the second floor of the National Zoo map.

Game Modes

  • Fixed a weird Zone Control bug that was unlocking all the zones abruptly and letting the attacking team score a win without putting in the time or effort.

Weapons

  • Additional tuning of the sniper hit-flinch penalty (i.e., the shaky aim incurred when being shot while aiming a sniper rifle). Now, hit flinch is more noticeable, making it harder for snipers to hit their target while under fire.

  • In other sniper-tuning news, spread reduction duration has been increased. This refers to how long it takes a sniper to focus the scope and achieve pinpoint accuracy when going into ADS, which should prevent targeted players from getting sniped before the sniper is fully scoped in. Study these spec changes:

    • M44 spread reduction duration increased by 4 percent.
    • TAC-50 spread reduction duration increased by 28 percent.
    • L115 spread reduction duration increased by 16 percent.
  • Reduced aiming sensitivity while aiming with a scope to compensate for the field-of-view change.

  • The PEQ-15 laser sight no longer hovers magically alongside the AA-12 shotgun when players wear the Skullduggery skin.

  • Fixed a graphical glitch that was making muzzle, magazine, and weapon stock attachments turn invisible while wearing the Mecha skin.

Devices

  • Fixed an exploit that let players deploy unlimited devices by changing loadouts in spawn zones.

Netcode

  • Players were getting stuck by enemy sticky grenades even if they dodged the grenade's trajectory. Not anymore.

Audio

  • Explosion sound effects no longer cut off when players deploy multiple grenades in rapid succession.

  • Made it easier to hear approaching Spiderbots so players might fend off an impending face-hugging.

Miscellaneous

  • Players are now blocked from entering and exiting the game lobby repeatedly, which sounds exhausting. Probably a win-win for everybody.

  • Players couldn't report and block other players on the scoreboard when using mouse input, but now they can do that.

  • Crash fixes, various.